Project Displacements was realized as program of National Pavilion of the Republic of Serbia on the Prague Quadrennial 2011. After Prague, the project was exhibited in the Art Gallery of Belgrade Cultural Centre. Displacements is a collaborative project that aims to explore the principal aspects of contemporary art production and live performance within a newly built platform, which is in essence, an interactive and interdisciplinary physical interface for live holographic performance video streaming.
The limitations and possibilities that these new conceptual, production, performance and spectatorship conditions bring will inevitably generate specific experiences both for the audience and performers involved; the platform’s fundamental goal is to initiate, monitor, document and classify these experiences.
The Displacements platform is constructed as a physical space in a manner that mimics a small performance stage, embodying the means of online communication within a digital, virtual space. It enables artists living in different geographies to jointly create the piece. Newly created productions can be performed live from distant places and experienced by a physically present audience. Video, audio, performance streaming, web presence and holographic projection are the mediums used as materials from which the artwork emerges. The selected artists come from different fields covering visual arts, performance, theatre, music, literature, film and new media.
Through new art productions, the Displacements platform explores complex notions of personal experience, sensibilities, presence, displacement, audience, immediacy, space, private vs. public, intimate vs. spectacular, individual vs. collective, digital vs. corporeal.
What happens in the absence of the mutual physical presence of performers and audience?
What happens when the virtual body inhabits the same space as its audience, disrupting the overall scheme of physical limitations of the digital?
How do performers negotiate isolation from, or absence of the audience? How does it reflect in performance?
How do the physical limitations of the proposed platform’s space reconstruct performance?